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Direct X Specialist job profile The person filling this position will be responsible for development and maintenance of 3ds Max software product for 3D modeling, animation, design, and visualization. More specifically, the person will be asked to work with DirectX and extend 3ds Max’s display system. Responsibilities: Understand DirectX in depth and exploit it’s functionality to generate faster display rates and higher quality images. Work with peer developers of the software to learn the system and perform maintenance work and add incremental new features. Work with internal and external developers of other discreet products improve interoperability between the applications. Fully do***ent and communicate the implemented functionality so that other developers may leverage the technology developed. Work with Testing and Do***entation teams to ensure the product is well-tested and do***ented. Work with the Product Development Manager to coordinate activities and schedules. Requirements: Excellent Knowledge of Direct X 9 Good knowledge of OpenGL Good knowledge of C++ Proven experience developing within existing code frameworks and software development methodologies with a demonstrated ability to develop novel interfaces linking complex systems. Excellent communication and time management skills. BS in Computer Science (or equivalent experience). Experience with performance tuning tools is a plus. Experience developing plug-in software for 3ds max is a plus. Minimum of 3 years of experience as a software Developer working on 3D applications/games. Desired Knowledge/Skills: Ability to produce high quality work in a fast paced environment, with minimum supervision. Proven track record of shipping products Ability to quickly learn and improve existing software Technical expertise in the following domains is a plus: animation, modeling and texturing.
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